But then, after I’d slain my fifteenth zombie in a row and saw a flood of more coming down the corridor, my action-hero persona turned on and I got the blood lust. Killing Floor: Incursion goes down the more action-packed zombie killing path, which is a perfectly acceptable and powerful type of experience as well, but it hits on very different notes.Įvery now and then when all the enemies around me were dead and I was left with nothing but the silence of the air and the feeling of sweat on my palms with a bit of subtle dread starting to set in. Resident Evil 7 is a great example of a well-paced, varied, and truly terrifying horror game. If there are lots of enemies coming at you from every which way constantly then the increased action helps keep adrenaline pumping, but it prevents the player from settling into a sense of calm that you can then rip away all the more violently. Visual scares like deformed creatures and terrifying beasts are important, as are the audio cues, jump scares, and foreboding atmospheres that pervade most modern horror games, but none of that matters without good pacing. While in VR I always find myself more eager to learn about the world around me, explore, and get engaged with my surroundings so it feels great to play a game that appreciates that despite the subject matter. For the most part, it actually works well too. There’s an actual plot to pay attention to and reasons to do more than just rack up headshots. Levels are large (borderline labyrinthine in some cases) and feature tons of areas to explore and a few puzzles to solve. Creatures are spawning far earlier and more frequently than they should be and, as it turns out, dying in the simulation can actually harm you in the real world too. You and up to one other person embark on your quest to try and escape a training simulation that’s gone awry. With Incursion, the VR iteration of the franchise, things are a bit slower paced. There are some other elements and variations to it, but that’s the general concept. In doing so you unlock perks, upgrade gear, and progress within each match. You and up to 5 other people will face off against the waves of enemies until you succumb to their numbers and eventually go down in a blaze of glory. At its core, Incursion has a lot of that too, but it’s presented in a very different package.įor the most part Killing Floor 1 and 2 are survival wave shooters. The baseline series of Killing Floor games is all about fighting off relentless waves of zombies (referred to as Zeds in the Killing Floor universe) and other grotesque, deformed, and horrendous creatures. At least, that's the feeling you get from Killing Floor: Incursion if you can avoid the vertigo and headaches the twitchy movement can cause.Killing Floor: Incursion is a great example of how to take an existing IP and make it work inside of VR. It's pretty detailed, and the atmosphere builds a solid sense of dread. Finally, in spite of the glitches mentioned earlier, the game doesn't look bad overall. While the game quickly gets repetitive, the additional game modes, such as the Holdout mode and online co-op, help keep things from getting too stale. And, admittedly, there's a sort of visceral glee that comes with dropping your weapons and punching your way past a few Zeds. For example, using both hands to operate the pump-action shotgun feels vastly different, yet still as effective, as firing off a clip in rapid succession from your pistol. It's fun to try out the variety of weapons to see how each operates in its own unique way. There are also occasional glitches in the visuals that can break your immersion completely.Īs frustrating as Killing Floor: Incursion can be, it's got some promise. a situation that's worse when you're under constant attack. It's also difficult to pick up and use items you find along the way, since inventory management takes a lot of getting used to. You can quickly run out of "stamina" too, which is meant to keep you from abusing the teleportation but severely limits your movement. Most of the time, you'll use a point-and-click sort of teleportation to move around, which can be good for escaping attacks quickly but can also be disorienting when you're getting attacked from all sides. Killing Floor: Incursion highlights one key fact: When VR games are done wrong, it can leave you aching to get back to the real world to nurse a growing headache instead of feeling immersed in gameplay. This gory horror-themed VR shooter has some bright moments, but the iffy controls and glitches just make make it a clunky experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |