![]() ![]() This will incur a further 10 reputation loss in Varsilia and Mercia. If you cannot meet these requirements you can choose to attack him and use the Magical Sapphire he drops to open the gate. Alternatively pass a Personality 1 check and bribe him with 300 Gold. Pass a Personality 3 check or an Intellect 2 check to have him open the gate. He will exclaim that he cannot, but it is obvious he is lying. Speak to the Clerk again and ask him how to cross the barrier behind him, leading deeper into the bank.At this stage you will lose 5 Varsilia and Mercia reputation. ![]() While you question him about the location of the safe the front exit will shut, blocking any potential escape. Speak to the Clerk and tell him to put his hands up. Speak to her and she will ask you to announce to the Clerk you are robbing the bank while she handles the Iron Golem.She will tell you to meet her in the Golden Cove Bank when you are ready.Tell her you need to recover a mighty artifact in the bank that poses a threat to the world, or pass an Intellect 3 check and tell her you want to help her fight the tyrants of Friguld.Wrong choices lead to combat, but without gas activating. Having INT 3 or PER 4 makes right choices more obvious during the dialogue. Friendly: Friendly meeting can go smoothly without checks answering the right options (being sincere is best).Head back to Chancellor Malard and collect your reward.In the north door is the bedroom of Zilda, The Serpent. Head through the north door and fight your way past the horde of outlaws.Break through the door of the prison by passing an Awareness 4 check, or by slamming into it 3 times, taking 45 damage (-armor) each time.Otherwise ends in combat (and with gas trap activated). Hostile: Hostile meeting with the gang can still be reverted to friendly but it requires the right answer ("What did you expect me to say? I was just trying to get the information from you") which is only available with PER 3.Once inside, you'll speak to Zilda again.Use your Scorpion Venom (#2 Hostile) or water (#2 Friendly don't need to bring anything) and the passcode to gain entry. Enter the cave and fight your way west, then north, until you meet a red gate.There is a hidden passage through the rocks directly west leading to the Kurgua Cave. Head north-east at this intersection and continue until you meet a dead end. She tells you to use water instead of poison, which disables the gas trap.# Go to the Hideout: Head into Emerald Valley and fight through the snakes eastwards until a path opens north-east. Friendly: Tell her you want to save the world (requires Personality 4 to be believed) or offering her 250 gold, but then making it clear you only want to talk to the snake and won't cash the reward.Hostile: She Will Tell you to bring Scorpion Venom (Can purchase from Alchemist Vera) if you are forceful, or if you offer her 250 gold and promise to have a party with her thanks to the Snake reward.Speak with Zilda by docks in Friguld around 1 AM to learn of Hide out:.That can only be achieved with chancellor (INT) or Cadul (rum). The quest can be obtained from various NPCs in the area (the gate captain usually, but if for some reason you skip, you can initiate it from cadul or the chancellor). ![]()
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